prototype
"Get ready to unleash HELL!!"
―Description.[src]
Tendrils Icon
Heller unleashing Tendrils at an APC.
Heller unleashing Tendrils at an APC.

The Tendrils are an ability unique to James Heller, replacing the Musclemass ability developed by Alex Mercer. When activated, the arms turn into three-fingered hands composed of strands of biomass capable of stretching long distances.

The Tendrils unleashed by Heller are capable of lifting and tearing apart cars and military vehicles, ensnaring powerful infected beasts, and even ripping large groups of enemies to shreds.[1]

Tactical Overview

 strike Helicopters destroyed.

Blackwatch strike Helicopters destroyed.

The Tendrils power consists of two moves. One consists of Heller stringing together objects around him along with human-class enemies, using his biomass. They are immediately killed upon impact, with their corpses mutilated and torn apart while being held by the tendril mass that stick to the surroundings. Larger infected creatures are temporarily immobilized, giving Heller the option to strike a paralyzing blow, such as severing an arm with the Claws/Blade/Whipfist or executing a Dirt Nap, reminiscent of the unarmed consumption move from Prototype.

The second, more devastating move is the Tendril Black Hole, in which Heller is capable of attaching Tendrils to a target, then sending out more Tendrils to pull objects around him towards his target, resulting in a devastating type explosion.[2] that can also damage and even pull in other human-sized enemies.

Heller consumes Orion soldiers and Brawlers by tunneling Tendrils into their bodies and ripping them in half.

Heller obtains the Tendrils power after consuming a Hydra.

Tendril Black Hole

In-Game icon.

In-Game icon.

The Tendril Black Hole is a charged attack by which Heller shifts his mass onto a target within range, causing secondary tendrils to emerge from the epicenter and grab hold onto nearby objects. The Tendrils then quickly retract with said objects to smash into the target, causing significant damage towards even armored vehicles and helicopters. Lesser enemies like humans and infected rabble will be turned to mush. This ability can be executed even while airborne.

Using the airborne Black Hole followed by a Hammerfist dive attack is very useful against tanks and some infected creatures (brawlers, juggernauts in some cases, etc.)

The Tendrils are also a great defensive upgrade as they can be used to temporarily immobilize large enemies, like Brawlers and Juggernauts, which allows for dismemberment of their body parts and slowing them down.[2]

Level 1 - Tendrils acquired.

Level 2 - Fortified enemies can be immobilized.

Level 3 - Tendril Black Hole grabs larger objects.

Level 4 - 25% increase in Tendrils damage.

It can be concluded that Mercer's Tendril Barrage Devastator influenced this move, as the target of this attack is going through a similar animation, only the tendrils carry back debris that causes their demise. Also, the Tendrils are sent through the targets instead of from them.

Finishers

Helicopters and Gunships

Armored Vehicles and Tanks

Trivia

Gallery

References